WGTU #11: Perseverance – with Super Meat Boy (EN/FR)
Let’s see how this amazing indie platformer helps us practise perseverance without any risk!
Read More »WGTU #11: Perseverance – with Super Meat Boy (EN/FR)Let’s see how this amazing indie platformer helps us practise perseverance without any risk!
Read More »WGTU #11: Perseverance – with Super Meat Boy (EN/FR)Let’s see how this well-known cyberpunk series showcases transhumanism for the public at large!
Read More »WGTU #10: Transhumanism – with Deus Ex (EN/FR)Let’s see how Blizzard’s famous MMORPG mixes diegetic and non-diegetic knowledge!
Read More »WGTU #9: Diegetic VS non-diegetic learning – with World of Warcraft (EN/FR)Let’s see how this delicate adventure game makes us learn through discovery and explanation!
Read More »WGTU #8: Learning through exploration – with Journey (EN/FR)Let’s see how this survival roguelike game tells its story through atmosphere!
Read More »WGTU #7: Atmosphere & narration – with Don’t Starve (EN/FR)Let’s see how this indie puzzle game can train our capacity of adaptation!
Read More »WGTU #6: Adaptation – with Mini Metro (EN/FR)Let’s see how Blizzard’s digital collectible card game contrasts versatility with specialisation!
Read More »WGTU #5: Versatility VS specialisation – with Hearthstone (EN/FR)Let’s see how this really nice indie action-adventure game can introduce us to the concept of emergence!
Read More »WGTU #4: Emergence – with Magicka (EN/FR)Let’s see how Capcom’s famous series of beat-them-all can train our memory and timing skills!
Read More »WGTU #3: Memory & Timing – with Devil May Cry (EN/FR)Let’s talk about a great indie rogue-like that focuses on risk mechanics!
Read More »WGTU #2: Risk assessment & management – with Darkest Dungeon (EN/FR)Let’s talk about Bethesda’s well-known RPG, focus and planning!
Read More »WGTU #1: Focus & Planning – with The Elder Scrolls V: Skyrim (EN/FR)Let’s see how video games can teach us through incidental and tangential learning!
Read More »WGTU #0: Incidental & tangential learning (EN/FR)