Discover a few util tricks on how to use vectors in Unity!Read More »Quick tips on using vectors in Unity/C#
Let’s see how to implement a basic waypoints-based patrolling system for a character unit!Read More »How to make a basic patrolling system in Unity/C#
Today, discover some basic buildings I made to populate my RTS tutorial scene 🙂Read More »Some (free) building assets for my RTS tutorial!
Did you know that, in Unity, you can overlay multiple scenes to help with team collaboration and project organisation?Read More »Using a multi-scene workflow in Unity/C#
Let’s continue working on our RTS – today, we’ll improve the logic for player resource production!Read More »Making a RTS game #29: Improving our players system (Unity/C#)
Today, here’s a third batch of shaders from my Shader Journey – some screen post-processing effects!Read More »Shader Journey #3: Basic Post-Processing Effects
Let’s continue our RTS game and implement a custom input manager for some shortcuts!Read More »Making a RTS game #28: Adding some shortcuts (Unity/C#)
Today, let’s finish up our unit upgrade system!Read More »Making a RTS game #27: Levelling up our units! 2/2 (Unity/C#)
Let’s see how to create custom panels in Unity – and have them run async code!Read More »Running async code in Unity… in edit mode!
Let’s see how to use gizmos to create our own tools and improve the debugging/editing of our game data!Read More »How to do visual debugging & editing using gizmos in Unity/C#