Hack’n’slash Interlude #1: Automating your Unity imports
Let’s take a step back and see how to improve our import workflow!
Read More »Hack’n’slash Interlude #1: Automating your Unity importsLet’s take a step back and see how to improve our import workflow!
Read More »Hack’n’slash Interlude #1: Automating your Unity importsLet’s continue working on our Mixamo character and add some animations to our hero!
Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2Let’s keep working on our hack’n’slash and import a Mixamo character…
Read More »Making a Hack’n’slash #3: Importing a 3D model & animating our hero 1/2Let’s continue our hack’n’slash and discover Unity’s new input system!
Read More »Making a Hack’n’slash #2: Setting up cross-platform inputsLet’s create a hack’n’slash game to learn Unity and C#!
Read More »Making a Hack’n’slash #1: Moving and following our heroLet’s see how to implement a basic AI with the FSM pattern…
Read More »Create an AI with Finite State Machines! (Unity/C#)Let’s see how to shake things up by moving the camera when the player takes a hit!
Read More »How to create a 2D camera shake in Unity/C#Let’s discover how to improve our Unity editor by adding custom commands, shortcuts and more 🙂
Read More »Boost your Unity editor with custom commands!Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)Let’s see how to use free resources from Adobe Mixamo and Unity’s Animators to animate a basic player character!
Read More »How to animate and move a simple player with Mixamo and Unity/C#Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #51: Implementing a technology tree 2/3 (Unity/C#)