Hack’n’slash Interlude #1: Automating your Unity imports
Let’s take a step back and see how to improve our import workflow!
Read More »Hack’n’slash Interlude #1: Automating your Unity importsLet’s take a step back and see how to improve our import workflow!
Read More »Hack’n’slash Interlude #1: Automating your Unity importsLet’s discover how to improve our Unity editor by adding custom commands, shortcuts and more 🙂
Read More »Boost your Unity editor with custom commands!Creating VR Unity apps is really cool… but how can you share them to your friends during the dev phase easily?
Read More »Building and publishing a VR Unity game for Oculus with Codemagic!Let’s continue our RTS and get up-to-date minimaps for our game session saves!
Read More »RTS Interlude #3: Showing our updated minimaps in the menu (Unity/C#)Let’s continue working on our RTS: today, we’ll improve our game scene!
Read More »Making a RTS game #39: Boosting our game scene (Unity/C#)Let’s continue working on our RTS and see how to use Unity’s terrain tools to make a nice landscape!
Read More »Making a RTS game #33: Using Unity’s terrain tools (Unity/C#)On with our RTS! Today, we’re going to create a debug console (with some cheat codes…!) 🙂
Read More »Making a RTS game #32: Creating a debug console (Unity/C#)Did you know that C# is actually quite good at manipulating types at runtime, too? That’s thanks to reflection! 🙂
Read More »A few util snippets using reflection in C#“Wait – why is this 3D armature not mirroring properly in Blender?”
Read More »Renaming Mixamo rigs with Blender’s Python APILet’s continue working on our RTS – today, we’ll improve the logic for player resource production!
Read More »Making a RTS game #29: Improving our players system (Unity/C#)Did you know you can create your own panels in Blender using the Python API?
Read More »Creating a custom panel with Blender’s Python APILet’s see how to use gizmos to create our own tools and improve the debugging/editing of our game data!
Read More »How to do visual debugging & editing using gizmos in Unity/C#