Making a RTS game #38: Using workers to construct buildings 3/3 (Unity/C#)
Today, let’s finish refactoring our RTS construction process!
Read More »Making a RTS game #38: Using workers to construct buildings 3/3 (Unity/C#)Today, let’s finish refactoring our RTS construction process!
Read More »Making a RTS game #38: Using workers to construct buildings 3/3 (Unity/C#)Let’s continue our RTS and improve the visual of our refactored construction process!
Read More »Making a RTS game #37: Using workers to construct buildings 2/3 (Unity/C#)Let’s keep working on our RTS – today, we’ll see how to change the building construction process to use worker units!
Read More »Making a RTS game #36: Using workers to construct buildings 1/3 (Unity/C#)Let’s continue discussing unit navigation and formations and finish implementing this feature in our RTS!
Read More »Making a RTS game #35: Improving unit navigation & adding unit formations 2/2 (Unity/C#)Let’s keep working on our RTS and talk about unit navigation and formations!
Read More »Making a RTS game #34: Improving unit navigation & adding unit formations 1/2 (Unity/C#)Let’s continue working on our RTS and see how to use Unity’s terrain tools to make a nice landscape!
Read More »Making a RTS game #33: Using Unity’s terrain tools (Unity/C#)On with our RTS! Today, we’re going to create a debug console (with some cheat codes…!) 🙂
Read More »Making a RTS game #32: Creating a debug console (Unity/C#)Let’s keep working on our RTS and refactor our serialisation process to better protect our data!
Read More »Making a RTS game #31: Refactoring our save/load system with binary serialisation 2/2 (Unity/C#)Did you know that C# is actually quite good at manipulating types at runtime, too? That’s thanks to reflection! 🙂
Read More »A few util snippets using reflection in C#Here’s a little animation I made in 1h to play around with keyframe animation in Blender!
Read More »“Bouncy Bally”… in Blender! (1h-challenge)Let’s keep working on our RTS and refactor our serialisation process to better protect our data!
Read More »Making a RTS game #30: Refactoring our save/load system with binary serialisation 1/2 (Unity/C#)Let’s continue working on our RTS – today, we’ll improve the logic for player resource production!
Read More »Making a RTS game #29: Improving our players system (Unity/C#)