RTS
Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)
Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)Making a RTS game #51: Implementing a technology tree 2/3 (Unity/C#)
Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #51: Implementing a technology tree 2/3 (Unity/C#)Making a RTS game #50: Implementing a technology tree 1/3 (Unity/C#)
Let’s keep working on our RTS and implement some technology trees!
Read More »Making a RTS game #50: Implementing a technology tree 1/3 (Unity/C#)RTS Interlude #4: Improving the healthbars (Unity/C#)
Let’s digress for a while and leverage the power of shaders in our RTS game!
Read More »RTS Interlude #4: Improving the healthbars (Unity/C#)Making a RTS game #49: Optimisation tips & tricks (Unity/C#)
Let’s talk of possible optimisations for our Unity game!
Read More »Making a RTS game #49: Optimisation tips & tricks (Unity/C#)Making a RTS game #48: Various fixes, improvements and clean-ups (Unity/C#)
Today, let’s rework some of the game mechanics to fix & improve our RTS!
Read More »Making a RTS game #48: Various fixes, improvements and clean-ups (Unity/C#)RTS Interlude #3: Showing our updated minimaps in the menu (Unity/C#)
Let’s continue our RTS and get up-to-date minimaps for our game session saves!
Read More »RTS Interlude #3: Showing our updated minimaps in the menu (Unity/C#)Making a RTS game #47: … and loading back our game scene data! (Unity/C#)
Let’s keep working on our game scene and see how to deserialise the previous session data on load!
Read More »Making a RTS game #47: … and loading back our game scene data! (Unity/C#)Making a RTS game #46: Saving our game scene data… (Unity/C#)
Today, let’s continue our RTS and discuss serialisation for our game scene data!
Read More »Making a RTS game #46: Saving our game scene data… (Unity/C#)Making a RTS game #45: Importing models & animating our characters 2/2 (Unity/C#)
Let’s keep working on our RTS and see how to animate imported 3D models!
Read More »Making a RTS game #45: Importing models & animating our characters 2/2 (Unity/C#)Making a RTS game #44: Importing models & animating our characters 1/2 (Unity/C#)
Today, let’s continue our RTS: we’ll see how to import some 3D models and animate them!
Read More »Making a RTS game #44: Importing models & animating our characters 1/2 (Unity/C#)