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Mina Pêcheux

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    • Software
    • CGI/3D
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Mina Pêcheux

  • Projects
    • Software
    • CGI/3D
    • Videos
    • Music
  • Articles
  • Clients
  • About me
Contact me

Rigging

Making a RTS game #45: Importing models & animating our characters 2/2 (Unity/C#)

Let’s keep working on our RTS and see how to animate imported 3D models!

Read More »Making a RTS game #45: Importing models & animating our characters 2/2 (Unity/C#)

Making a RTS game #44: Importing models & animating our characters 1/2 (Unity/C#)

Today, let’s continue our RTS: we’ll see how to import some 3D models and animate them!

Read More »Making a RTS game #44: Importing models & animating our characters 1/2 (Unity/C#)

A low-poly knight 3D model!

A rigged and animated knight low-poly character asset 🙂

Read More »A low-poly knight 3D model!

Renaming Mixamo rigs with Blender’s Python API

“Wait – why is this 3D armature not mirroring properly in Blender?”

Read More »Renaming Mixamo rigs with Blender’s Python API

A little kitschy dancing man… in Blender (1h-challenge)

Here’s a little animation I made in 1h to play around with Blender modifiers!

Read More »A little kitschy dancing man… in Blender (1h-challenge)

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