Gamedev Log: “Slash’n’crack” #4 (Unity/C#)
A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #4 (Unity/C#)A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #4 (Unity/C#)Aka: “I’m tired of spending hours doing exports – let’s call Python to the rescue!” (bis)
Read More »How I automated the marketing of my Blender 3D models (2/2)Aka: “I’m tired of spending hours doing exports – let’s call Python to the rescue!”
Read More »How I automated the marketing of my Blender 3D models (1/2)Let’s see how we can use Unity’s Cinemachine package to easily create amazing game cameras!
Read More »Making nice cameras in Unity with the Cinemachine plugin“Wait – why is this 3D armature not mirroring properly in Blender?”
Read More »Renaming Mixamo rigs with Blender’s Python API