Let’s create a hack’n’slash game to learn Unity and C#!Read More »Making a Hack’n’slash #1: Moving and following our hero
Let’s see how to move a Unity 3D character with the mouse 🙂Read More »How to move a character with a NavMesh & raycasts! (Unity/C#)
Let’s remake our own version of the famous Pong game… but in 30 minutes!Read More »Re-coding Pong in 30 minutes! (Unity/C#)
Let’s see how to click on game objects in Unity at runtime, with 3 levels of difficulty!Read More »Unity Shorts #2: Clicking on a 3D object
Let’s see how to implement a basic behaviour tree to make a simple guard AI!Read More »How to create a simple behaviour tree in Unity/C#
Let’s see how to implement a basic 3D cannon throwing balls with rigidbodies and colliders!Read More »How to make a simple physics-based cannon in Unity/C#
Let’s improve the basic FSM we made in a previous tutorial and add a jump state!Read More »How to make a hierarchical FSM in Unity/C#
In 1952, Alan Turing published an article called The Chemical Basis of Morphogenesis in which he offered an idea as to how reaction-diffusion equations could help explain various biological structures: the spacing of rows of alligator teeth, the spots on cheetahs, the position of leaves on some plants… Beside the article itself that is quite fascinating, it’s interesting to see that today, nearly 70 years later, there is still no scientific consensus on whether to accept or deny his theory.Read More »Why do cheetahs have spots? / Pourquoi les guépards ont-ils des taches ?