A quick study of the “C# patterns”
Let’s see how to use handy syntactic sugar to run checks and matches on our variables!
Read More »A quick study of the “C# patterns”Let’s see how to use handy syntactic sugar to run checks and matches on our variables!
Read More »A quick study of the “C# patterns”Let’s see how to implement a basic behaviour tree to make a simple guard AI!
Read More »How to create a simple behaviour tree in Unity/C#Let’s see how to model complex AI behaviour for the units of our RTS!
Read More »Making a RTS game #23: Implementing behaviour trees for our units 1/3 (Unity/C#)In 1952, Alan Turing published an article called The Chemical Basis of Morphogenesis in which he offered an idea as to how reaction-diffusion equations could help explain various biological structures: the spacing of rows of alligator teeth, the spots on cheetahs, the position of leaves on some plants… Beside the article itself that is quite fascinating, it’s interesting to see that today, nearly 70 years later, there is still no scientific consensus on whether to accept or deny his theory.
Read More »Why do cheetahs have spots? / Pourquoi les guépards ont-ils des taches ?