Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)
Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #51: Implementing a technology tree 2/3 (Unity/C#)Let’s keep working on our RTS and implement some technology trees!
Read More »Making a RTS game #50: Implementing a technology tree 1/3 (Unity/C#)A new low-poly/voxel-like scene with a few islands and some dolphins!
Read More »Voxelish #3: At sea…A new low-poly/voxel-like scene with a futuristic city in the clouds…
Read More »Voxelish #2: Kuraudo CityA personal take on voxel art to create a little scene in a quiet valley…
Read More »Voxelish #1: The valley