Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2
Let’s continue working on our Mixamo character and add some animations to our hero!
Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2Let’s continue working on our Mixamo character and add some animations to our hero!
Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2Let’s keep working on our hack’n’slash and import a Mixamo character…
Read More »Making a Hack’n’slash #3: Importing a 3D model & animating our hero 1/2A rigged and animated knight low-poly character asset 🙂
Read More »A low-poly knight 3D model!Today, discover some basic buildings I made to populate my RTS tutorial scene 🙂
Read More »Some (free) building assets for my RTS tutorial!In 1952, Alan Turing published an article called The Chemical Basis of Morphogenesis in which he offered an idea as to how reaction-diffusion equations could help explain various biological structures: the spacing of rows of alligator teeth, the spots on cheetahs, the position of leaves on some plants… Beside the article itself that is quite fascinating, it’s interesting to see that today, nearly 70 years later, there is still no scientific consensus on whether to accept or deny his theory.
Read More »Why do cheetahs have spots? / Pourquoi les guépards ont-ils des taches ?