Making a Hack’n’slash #6: Hitting enemies
Let’s continue our Hack’n’slash and start hitting some enemies!
Read More »Making a Hack’n’slash #6: Hitting enemiesLet’s continue our Hack’n’slash and start hitting some enemies!
Read More »Making a Hack’n’slash #6: Hitting enemiesLet’s keep developing our Hack’n’slash and add some attack logic to our hero!
Read More »Making a Hack’n’slash #5: Introducing combo attacksLet’s continue working on our Mixamo character and add some animations to our hero!
Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2Let’s keep working on our hack’n’slash and import a Mixamo character…
Read More »Making a Hack’n’slash #3: Importing a 3D model & animating our hero 1/2Let’s see how to use free resources from Adobe Mixamo and Unity’s Animators to animate a basic player character!
Read More »How to animate and move a simple player with Mixamo and Unity/C#“Wait – why is this 3D armature not mirroring properly in Blender?”
Read More »Renaming Mixamo rigs with Blender’s Python APIHere’s a little animation I made in 1h to play around with Blender modifiers!
Read More »A little kitschy dancing man… in Blender (1h-challenge)