Gamedev Log: “Slash’n’crack” #7 (Unity/C#)
A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #7 (Unity/C#)A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #7 (Unity/C#)A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #6 (Unity/C#)A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #5 (Unity/C#)A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #4 (Unity/C#)Let’s keep working on our RTS and see how to animate imported 3D models!
Read More »Making a RTS game #45: Importing models & animating our characters 2/2 (Unity/C#)Today, let’s continue our RTS: we’ll see how to import some 3D models and animate them!
Read More »Making a RTS game #44: Importing models & animating our characters 1/2 (Unity/C#)A rigged and animated knight low-poly character asset 🙂
Read More »A low-poly knight 3D model!A new animation of a toon-styled 3D landscape – this time, it’s a piece of desert land!
Read More »Iso-landscape: In the desertA little render of a toon-styled Canadian forest made in 3D!
Read More »Iso-landscape: Canada DryJust a little animation of a toon-styled country landscape made in 3D!
Read More »Iso-landscape: Happy CountryHere’s a little animation I made in 1h to play around with Blender modifiers!
Read More »A little kitschy dancing man… in Blender (1h-challenge)A new low-poly/voxel-like scene with a few islands and some dolphins!
Read More »Voxelish #3: At sea…