A quick study of the “C# patterns”
Let’s see how to use handy syntactic sugar to run checks and matches on our variables!
Read More »A quick study of the “C# patterns”Let’s see how to use handy syntactic sugar to run checks and matches on our variables!
Read More »A quick study of the “C# patterns”Let’s see how we can show some buttons to produce a few items and handle queued production!
Read More »Create a queued item production interface in Unity/C#Let’s see how interfaces are instrumental in organising your codebase and using composition over inheritance!
Read More »The power of C# interfaces for behaviour compositionLet’s discover some Unity tricks to scale images nicely without stretching… and without multiplying the number of assets!
Read More »How to make better UIs with Unity 9-slicing spritesLet’s discover how to improve our Unity editor by adding custom commands, shortcuts and more 🙂
Read More »Boost your Unity editor with custom commands!Interfaces are at the heart of the “composition-over-inheritance” paradigm – let’s see what that means!
Read More »How C# interfaces can help you structure your codebase