Let’s see how to implement a basic waypoints-based patrolling system for a character unit!Read More »How to make a basic patrolling system in Unity/C#
Today, discover some basic buildings I made to populate my RTS tutorial scene 🙂Read More »Some (free) building assets for my RTS tutorial!
Today, let’s add some players and an ownership system to our RTS!Read More »Making a RTS game #21: Adding players and unit ownership (Unity/C#)
Let’s see how you can cross fade your visuals and your audio when switching between two Unity scenes!Read More »How to make smooth scene transitions in Unity/C#
Last week, I started to talk about agency, this “feeling that you are in control” and that your actions can have an impact on your environment. In particular, I mentioned how video games can help us understand when choices are meaningful and how they teach us this power of decision. Today, let’s continue with a focus on the links between games and real-life, and on false choices and manipulation.Read More »The concept of agency / Le concept d’agentivité (2/2)
Two weeks ago, I talked about Skinner’s theories on human behavior and conditioning. I also mentioned how his discoveries, and most notably the Skinner box, have been used in game design. When we think about conditioning, something that we usually have difficulty with is the idea that some external force is deciding for us; that we have essentially lost our power of action. This ability to choose and influence the events in our life is called “agency”.Read More »The concept of agency / Le concept d’agentivité (1/2)