WGTU #24: Empathy via storytelling – with Detroit: Become Human (EN/FR)
Let’s see how this incredible interactive drama offers grandiose and yet relatable characters!
Read More »WGTU #24: Empathy via storytelling – with Detroit: Become Human (EN/FR)Let’s see how this incredible interactive drama offers grandiose and yet relatable characters!
Read More »WGTU #24: Empathy via storytelling – with Detroit: Become Human (EN/FR)Let’s see how this amazing series of action-adventure games plunges us in Batman’s world and Batman’s boots!
Read More »WGTU #23: Empathy via gameplay – with Batman: Arkham (EN/FR)Let’s see how this survival roguelike game tells its story through atmosphere!
Read More »WGTU #7: Atmosphere & narration – with Don’t Starve (EN/FR)Let’s see how this indie puzzle game can train our capacity of adaptation!
Read More »WGTU #6: Adaptation – with Mini Metro (EN/FR)Let’s see how Blizzard’s digital collectible card game contrasts versatility with specialisation!
Read More »WGTU #5: Versatility VS specialisation – with Hearthstone (EN/FR)Let’s see how this really nice indie action-adventure game can introduce us to the concept of emergence!
Read More »WGTU #4: Emergence – with Magicka (EN/FR)Let’s see how Capcom’s famous series of beat-them-all can train our memory and timing skills!
Read More »WGTU #3: Memory & Timing – with Devil May Cry (EN/FR)