Skip to content

Mina Pêcheux

  • Projects
    • Software
    • CGI/3D
    • Videos
    • Music
  • Articles
  • Clients
  • About me
Contact me

Mina Pêcheux

  • Projects
    • Software
    • CGI/3D
    • Videos
    • Music
  • Articles
  • Clients
  • About me
Contact me

FSM

Making a Hack’n’slash #8: Implementing a basic AI using a Finite State Machine 1/2

Let’s work on our enemies and give them some brains using state machines…

Read More »Making a Hack’n’slash #8: Implementing a basic AI using a Finite State Machine 1/2

Making a Hack’n’slash #5: Introducing combo attacks

Let’s keep developing our Hack’n’slash and add some attack logic to our hero!

Read More »Making a Hack’n’slash #5: Introducing combo attacks

Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2

Let’s continue working on our Mixamo character and add some animations to our hero!

Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2

Create an AI with Finite State Machines! (Unity/C#)

Let’s see how to implement a basic AI with the FSM pattern…

Read More »Create an AI with Finite State Machines! (Unity/C#)

Making a RTS game #23: Implementing behaviour trees for our units 1/3 (Unity/C#)

Let’s see how to model complex AI behaviour for the units of our RTS!

Read More »Making a RTS game #23: Implementing behaviour trees for our units 1/3 (Unity/C#)

How to make a hierarchical FSM in Unity/C#

Let’s improve the basic FSM we made in a previous tutorial and add a jump state!

Read More »How to make a hierarchical FSM in Unity/C#

How to make a basic FSM in Unity/C#

Let’s design a simple 2 states-FSM for 2D physics-based player movement!

Read More »How to make a basic FSM in Unity/C#

2022 © mina.pecheux@gmail.com | Neve | Powered by WordPress