Let’s see how to create custom panels in Unity – and have them run async code!Read More »Running async code in Unity… in edit mode!
How can we have dev-friendly environment-dependent compilation in C#?… thanks to preprocessor directives!Read More »C# preprocessor directives for conditional compiling
Let’s see how we can use extension methods to boost the behaviour of our C# objects without creating new derived types!Read More »Extending C# objects with our own custom methods
Have you ever struggled with data queries in C#? Let’s discover a few Linq tips and tricks!Read More »Taking a (quick) look at the C# Linq technology
Sometimes, splitting strings is not enough – let’s see how regex can help!Read More »Extracting info from strings using regex in C#