WGTU #24: Empathy via storytelling – with Detroit: Become Human (EN/FR)
Let’s see how this incredible interactive drama offers grandiose and yet relatable characters!
Read More »WGTU #24: Empathy via storytelling – with Detroit: Become Human (EN/FR)Let’s see how this incredible interactive drama offers grandiose and yet relatable characters!
Read More »WGTU #24: Empathy via storytelling – with Detroit: Become Human (EN/FR)Let’s see how this amazing series of action-adventure games plunges us in Batman’s world and Batman’s boots!
Read More »WGTU #23: Empathy via gameplay – with Batman: Arkham (EN/FR)Let’s see how this world-renowned team-based FPS uses clever cross-media production to have players relate to their avatars!
Read More »WGTU #22: Player-to-character empathy – with Overwatch (EN/FR)Let’s see how this action-packed aventure game is a great example of character evolution !
Read More »WGTU #21: Character evolution – with Tomb Raider (EN/FR)Let’s create a hack’n’slash game to learn Unity and C#!
Read More »Making a Hack’n’slash #1: Moving and following our heroLet’s see how this well-known cyberpunk series showcases transhumanism for the public at large!
Read More »WGTU #10: Transhumanism – with Deus Ex (EN/FR)Let’s see how Blizzard’s famous MMORPG mixes diegetic and non-diegetic knowledge!
Read More »WGTU #9: Diegetic VS non-diegetic learning – with World of Warcraft (EN/FR)Today, let’s finish refactoring our RTS construction process!
Read More »Making a RTS game #38: Using workers to construct buildings 3/3 (Unity/C#)Let’s continue our RTS and improve the visual of our refactored construction process!
Read More »Making a RTS game #37: Using workers to construct buildings 2/3 (Unity/C#)Let’s keep working on our RTS – today, we’ll see how to change the building construction process to use worker units!
Read More »Making a RTS game #36: Using workers to construct buildings 1/3 (Unity/C#)Let’s continue discussing unit navigation and formations and finish implementing this feature in our RTS!
Read More »Making a RTS game #35: Improving unit navigation & adding unit formations 2/2 (Unity/C#)Let’s keep working on our RTS and talk about unit navigation and formations!
Read More »Making a RTS game #34: Improving unit navigation & adding unit formations 1/2 (Unity/C#)