Quick tips for 3D objects idle animations (Unity/C#)
Discover how to create catchy animations for your Unity 3D objects with a few lines of C#!
Read More »Quick tips for 3D objects idle animations (Unity/C#)Discover how to create catchy animations for your Unity 3D objects with a few lines of C#!
Read More »Quick tips for 3D objects idle animations (Unity/C#)Let’s continue our Hack’n’slash and start hitting some enemies!
Read More »Making a Hack’n’slash #6: Hitting enemiesLet’s keep developing our Hack’n’slash and add some attack logic to our hero!
Read More »Making a Hack’n’slash #5: Introducing combo attacksLet’s continue working on our Mixamo character and add some animations to our hero!
Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2Let’s keep working on our hack’n’slash and import a Mixamo character…
Read More »Making a Hack’n’slash #3: Importing a 3D model & animating our hero 1/2Let’s see how to use free resources from Adobe Mixamo and Unity’s Animators to animate a basic player character!
Read More »How to animate and move a simple player with Mixamo and Unity/C#A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #7 (Unity/C#)A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #4 (Unity/C#)Let’s keep working on our RTS and see how to animate imported 3D models!
Read More »Making a RTS game #45: Importing models & animating our characters 2/2 (Unity/C#)Today, let’s continue our RTS: we’ll see how to import some 3D models and animate them!
Read More »Making a RTS game #44: Importing models & animating our characters 1/2 (Unity/C#)A rigged and animated knight low-poly character asset 🙂
Read More »A low-poly knight 3D model!A daily log of how I program a basic Unity/C# game: “The Escape”!
Read More »Gamedev Log: “The Escape” #5 (Unity/C#)