Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2
Let’s continue working on our Mixamo character and add some animations to our hero!
Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2Let’s continue working on our Mixamo character and add some animations to our hero!
Read More »Making a Hack’n’slash #4: Importing a 3D model & animating our hero 2/2Let’s keep working on our hack’n’slash and import a Mixamo character…
Read More »Making a Hack’n’slash #3: Importing a 3D model & animating our hero 1/2Let’s continue our hack’n’slash and discover Unity’s new input system!
Read More »Making a Hack’n’slash #2: Setting up cross-platform inputsLet’s create a hack’n’slash game to learn Unity and C#!
Read More »Making a Hack’n’slash #1: Moving and following our heroLet’s see how to implement a basic AI with the FSM pattern…
Read More »Create an AI with Finite State Machines! (Unity/C#)Let’s see how to move a Unity 3D character with the mouse 🙂
Read More »How to move a character with a NavMesh & raycasts! (Unity/C#)Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)Let’s see how to use free resources from Adobe Mixamo and Unity’s Animators to animate a basic player character!
Read More »How to animate and move a simple player with Mixamo and Unity/C#Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #51: Implementing a technology tree 2/3 (Unity/C#)Let’s keep working on our RTS and implement some technology trees!
Read More »Making a RTS game #50: Implementing a technology tree 1/3 (Unity/C#)A step-by-step log of how I made a basic Unity/C# game: “Slash’n’crack”!
Read More »Gamedev Log: “Slash’n’crack” #8 (Unity/C#)