Create a queued item production interface in Unity/C#
Let’s see how we can show some buttons to produce a few items and handle queued production!
Read More »Create a queued item production interface in Unity/C#Let’s see how we can show some buttons to produce a few items and handle queued production!
Read More »Create a queued item production interface in Unity/C#Let’s see how to shake things up by moving the camera when the player takes a hit!
Read More »How to create a 2D camera shake in Unity/C#Let’s digress for a while and leverage the power of shaders in our RTS game!
Read More »RTS Interlude #4: Improving the healthbars (Unity/C#)Let’s remake our own version of the famous Pong game… but in 30 minutes!
Read More »Re-coding Pong in 30 minutes! (Unity/C#)Let’s see how to use C# coroutines to animate UI canvas elements!
Read More »Animating UI via scripts in Unity/C#Today, here’s a third batch of shaders from my Shader Journey – some screen post-processing effects!
Read More »Shader Journey #3: Basic Post-Processing EffectsToday, here’s a second batch of shaders from my Shader Journey – a few hologram and screen effects!
Read More »Shader Journey #2: HologramsToday, here’s my first batch of shaders from my Shader Journey – some basic toons!
Read More »Shader Journey #1: Basic toonsHere’s the beginning of my new adventure in the world of shaders! 🙂
Read More »Shader Journey #0: IntroductionLet’s see how to use noises to create 2D heightmaps and apply them to Unity terrains!
Read More »How to use math noises for procedural generation in Unity/C#Let’s improve the basic FSM we made in a previous tutorial and add a jump state!
Read More »How to make a hierarchical FSM in Unity/C#Let’s design a simple 2 states-FSM for 2D physics-based player movement!
Read More »How to make a basic FSM in Unity/C#