How I automated the marketing of my Blender 3D models (2/2)
Aka: “I’m tired of spending hours doing exports – let’s call Python to the rescue!” (bis)
Read More »How I automated the marketing of my Blender 3D models (2/2)Aka: “I’m tired of spending hours doing exports – let’s call Python to the rescue!” (bis)
Read More »How I automated the marketing of my Blender 3D models (2/2)Aka: “I’m tired of spending hours doing exports – let’s call Python to the rescue!”
Read More »How I automated the marketing of my Blender 3D models (1/2)A rigged and animated knight low-poly character asset 🙂
Read More »A low-poly knight 3D model!A new musical cover from the Netflix ‘Arcane’ soundtrack
Read More »Welcome to the playground!A new animation of a toon-styled 3D landscape – this time, it’s a piece of desert land!
Read More »Iso-landscape: In the desertA little render of a toon-styled Canadian forest made in 3D!
Read More »Iso-landscape: Canada DryJust a little animation of a toon-styled country landscape made in 3D!
Read More »Iso-landscape: Happy CountryHere’s a little animation I made in 1h to play around with particle systems and bloom rendering in Blender!
Read More »Fireworks… in Blender! (1h-challenge)Today, discover some basic buildings I made to populate my RTS tutorial scene 🙂
Read More »Some (free) building assets for my RTS tutorial!Here’s a little animation I made in 1h to play around with keyframe animation in Blender!
Read More »“Bouncy Bally”… in Blender! (1h-challenge)“Wait – why is this 3D armature not mirroring properly in Blender?”
Read More »Renaming Mixamo rigs with Blender’s Python APIToday, here’s a third batch of shaders from my Shader Journey – some screen post-processing effects!
Read More »Shader Journey #3: Basic Post-Processing Effects