WGTU #18: Randomness & conditioning – with Diablo III (EN/FR)
Let’s see how Blizzard’s well-known action RPG uses randomness to hook us in!
Read More »WGTU #18: Randomness & conditioning – with Diablo III (EN/FR)Let’s see how Blizzard’s well-known action RPG uses randomness to hook us in!
Read More »WGTU #18: Randomness & conditioning – with Diablo III (EN/FR)Let’s create a hack’n’slash game to learn Unity and C#!
Read More »Making a Hack’n’slash #1: Moving and following our heroLet’s see how to implement a basic AI with the FSM pattern…
Read More »Create an AI with Finite State Machines! (Unity/C#)Let’s see how to move a Unity 3D character with the mouse 🙂
Read More »How to move a character with a NavMesh & raycasts! (Unity/C#)Let’s see how Valve’s amazing series of puzzle games is an incredible example of good world building!
Read More »WGTU #17: World building – with Portal (EN/FR)Let’s see how to shake things up by moving the camera when the player takes a hit!
Read More »How to create a 2D camera shake in Unity/C#Let’s discover some Unity tricks to scale images nicely without stretching… and without multiplying the number of assets!
Read More »How to make better UIs with Unity 9-slicing spritesLet’s discover how to improve our Unity editor by adding custom commands, shortcuts and more 🙂
Read More »Boost your Unity editor with custom commands!Let’s continue our RTS and keep working on our technology trees!
Read More »Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)Let’s see how to use free resources from Adobe Mixamo and Unity’s Animators to animate a basic player character!
Read More »How to animate and move a simple player with Mixamo and Unity/C#Let’s see how this full-coop game uses tricks from the cinema industry to offer us an emotional adventure!
Read More »WGTU #16: Cinematography & storytelling – with A Way Out (EN/FR)