Let’s discover some Unity tricks to scale images nicely without stretching… and without multiplying the number of assets!Read More »How to make better UIs with Unity 9-slicing sprites
Let’s discover how to improve our Unity editor by adding custom commands, shortcuts and more 🙂Read More »Boost your Unity editor with custom commands!
Let’s continue our RTS and keep working on our technology trees!Read More »Making a RTS game #52: Implementing a technology tree 3/3 (Unity/C#)
Let’s see how to use free resources from Adobe Mixamo and Unity’s Animators to animate a basic player character!Read More »How to animate and move a simple player with Mixamo and Unity/C#
Let’s see how this full-coop game uses tricks from the cinema industry to offer us an emotional adventure!Read More »WGTU #16: Cinematography & storytelling – with A Way Out (EN/FR)
Creating VR Unity apps is really cool… but how can you share them to your friends during the dev phase easily?Read More »Building and publishing a VR Unity game for Oculus with Codemagic!
Let’s continue our RTS and keep working on our technology trees!Read More »Making a RTS game #51: Implementing a technology tree 2/3 (Unity/C#)￼
Let’s see how this Dice energised action-adventure game relies on affordance to feel intuitive to players!Read More »WGTU #15: Affordance – with Mirror’s Edge (EN/FR)
Make the most out of serialisation to extract your data from your code and iterate more quickly during your game development phase!Read More »Why you should use XML data for your Unity/C# games
Let’s keep working on our RTS and implement some technology trees!Read More »Making a RTS game #50: Implementing a technology tree 1/3 (Unity/C#)