Discover a few util tricks on how to use vectors in Unity!Read More »Quick tips on using vectors in Unity/C#
Let’s continue working on our RTS and see how to use Unity’s terrain tools to make a nice landscape!Read More »Making a RTS game #33: Using Unity’s terrain tools (Unity/C#)
Let’s continue our 3D runner game and work on the game over logic 🙂Read More »Making a 3D web runner game #9: Handling the game over logic
Let’s see how to implement a basic waypoints-based patrolling system for a character unit!Read More »How to make a basic patrolling system in Unity/C#
Here are some strangely cool features from PHP that can make your life easier 🙂Read More »PHP is weird, but it can be cool at times!
On with our RTS! Today, we’re going to create a debug console (with some cheat codes…!) 🙂Read More »Making a RTS game #32: Creating a debug console (Unity/C#)
Let’s keep working on our 3D runner game and create some UI elements!Read More »Making a 3D web runner game #8: Adding some UI
Lists are one of the most frequent data structures in Python… so how can we print them in a pretty way? 🙂Read More »Quickie Dev #12: A step-by-step custom Python list-displayer tutorial
Today, discover some basic buildings I made to populate my RTS tutorial scene 🙂Read More »Some (free) building assets for my RTS tutorial!