A little render of a toon-styled Canadian forest made in 3D!
This article is also available on Medium.
Last week, I showed my first iso-landscape render, a little sunny country forest scene. Here is another one, still of a forest but this time with Canadian maples!
Again, I went for a toon-like render, pretty blocky shapes and an isometric camera viewpoint.
About this render…
Overall, the workflow for this iso-landscape was very similar to the one for the first render: I first prepared the “tiled” ground, then I added some basic trees and rocks.
To keep the “play-dough” effect, I added bevels to most of the object in the scene.
Also, the frozen water ponds were made using curves and boolean modifiers: after defining the shape of the ponds, I extruded the contour; I could then use this contour to cut a hole in the ground.
However, compared to the country forest, I spent a bit more time setting up material colours. It was pretty interesting to play around with tints of gray and then increase the contrast with red tones 😉
This new 3d scene was a nice opportunity to work on colours and set dressing. I also had fun with some modifiers both for bevels and booleans, which was quite cool!
I hope you’ll like this new iso-landscape! And if you want to discover more of my CG stuff, feel free to check out my dedicated Instagram 🙂